Filed under: Gaming Steph Thirion is a game designer who’s been releasing some of the most inventive games I’ve seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway , which I got to play at GDC . The night after I played the game (it was at a party called Gamma IV), I sat down with him to chat about developing for the iPhone, why Eliss wasn’t bigger, and his biggest inspiration for the more casual gameplay of Faraway .

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GDC 2010: Interview with Faraway’s Steph Thirion
Gaikai , the games on demand company founded by game veteran David Perry, has lined up financing for an ambitious expansion of its server capacity needs. Perry (pictured, center) said in an interview last week at the Game Developers Conference that Triplepoint Capital will provide enough financing to enable Gaikai to lease a worldwide network of servers for its games-on-demand technology

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Gaikai lines up financing for cloud-based gaming services
Peter Molyneux , founder of Microsoft’s Lionhead Studios , is an elder statesman of the video game business. His next big game is Fable III , coming this fall to the Xbox 360. He has been making the Fable action-adventure role-playing games for the better part of a decade

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Peter Molyneux is a greedy little fat child when it comes to hooking gamers (video)
(Editor’s note: Don Rainey is a general partner at Grotech Ventures and author of the “ VC in DC ” blog. He submitted this column to VentureBeat.) Throughout the financial crisis of 2008-09, most venture capitalists wisely advised startups to hunker down.

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2010 VC market outlook: No cash for clunkers
Filed under: Developer , iPhone “Superbrothers” is the alias of Craig Adams, a Toronto-based artist who specializes in pixel-based artwork and cinema . He’s a big fan of musician Jim Guthrie , and after the two met a while ago (and discovered they were actually fans of each other), he was inspired to create a few music videos of the songs that he heard. Then, a little while back, Adams ran into a few guys from Capy , a game developer (they’ve made some great puzzle titles like Clash of Heroes for the DS and Critter Crunch for PSN) also from Toronto, and he decided to team up with them to make his first game, and release it on the iPhone.

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GDC 2010: Hands-on with Superbrothers’ Sword and Sorcery
Filed under: Gaming , iPad One of the best things about going to a convention like GDC is what we in the business call “doing research,” which you might know as “playing games.” We often get to check out the latest and greatest that developers are working on, and so when Tactile Entertainment offered us a chance to check out their upcoming Pocket Creatures title, we gladly took it. The company is founded by four friends from Denmark, one of whom used to be the Development Manager at Crytek (makers of the PC graphics engine and its flagship shooter Crysis ), and Pocket Creatures, due out later this year, is their first title.
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GDC 2010: Hands on with Pocket Creatures
Games are apps, in theory.

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Five ways mobile games differ from apps
Here’s our roundup of the week’s business and tech news. First, the most popular stories published in the last seven days: Call of Duty: Modern Warfare 2 announces Stimulus Package for Xbox Live — Activision announced during the Game Developers Conference that “the Call of Duty: Modern Warfare 2 Stimulus Package will strike worldwide on March 30.” The name Stimulus Package is a potentially confusing tie-in to President Obama’s economic plan — sorry, you can’t get paid to play Modern Warfare yet. But the downloadable content package for Xbox consoles includes the first new multiplayer maps for what has been called the biggest entertainment launch in history, Infinity Ward’s Modern Warfare 2.

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Week in review: Modern Warfare 2’s Stimulus Package, OnLive’s launch date